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2d maya
2d maya








2d maya 2d maya

You set Coverage U to 0.5, then the texture frame UV Coverage controls how much of the surface willīe covered by the texture frame. The y component of the current sample position The x component of the current sample position The current sample size that has to be shaded Triangle s third vertex, in texture space Triangle s second vertex, in texture space Triangle s first vertex, in texture space The v component of the current sample position The u component of the current sample position The UV coords of the current sample point LayeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place3dTexture Attributes (49)Ĭoverage, coverageU, coverageV, doTransform, fast, mirrorU, mirrorV, noiseU, noiseUV, noiseV, offset, offsetU, offsetV, outU, outUV, outUvFilterSize, outUvFilterSizeX, outUvFilterSizeY, outV, repeatU, repeatUV, repeatV, rotateFrame, rotateUV, stagger, translateFrame, translateFrameU, translateFrameV, uCoord, uvCoord, uvFilterSize, uvFilterSizeX, uvFilterSizeY, vCoord, vertexCameraOne, vertexCameraOneX, vertexCameraOneY, vertexCameraOneZ, vertexUvOne, vertexUvOneU, vertexUvOneV, vertexUvThree, vertexUvThreeU, vertexUvThreeV, vertexUvTwo, vertexUvTwoU, vertexUvTwoV, wrapU, wrapV Long name (short name) KBase kNamedObject kDependencyNode kPlace2dTexture In the table below, important attributes have their names listed Offset, Mirror, Stagger, and Wrap atttributes. Texture is tiled within the frame using the Repeat UV, Rotate UV,

2d maya

You can control the position, size,įrame on the surface using the Coverage, Translate FrameĪnd Rotate Frame attributes. The Place2dTexture node defines a texture frame, which isĪ rectangular area on a surface (in the UV coordinate space) (These coordinates are implicit in NURBS surfaces, but they mustīe assigned explicitly to polygonal objects.) The uvFilterSize attribute of the texture node.)Ģd textures are placed on a surface using the surface's UV coordinates. Node is connected to the uvCoord attribute of the texture node,Īnd the outUVFilterSize attribute of this node is connected to Node is created automatically by the system when you texture-mapĪn attribute using a 2d texture. Place2dTexture is a utility node that controls how aĢd texture is placed onto an object.










2d maya